Tank Battle Controlled by Voice Commands

This paper introduces the program development process for controlling the Tank Battle game through voice commands, including steps such as environment setup, game startup, and instruction model fine-tuning. First, the project uses Anaconda 3, Windows 11, Python 3.11, and corresponding libraries for development. Users can adjust parameters in `main.py` such as recording time and data length, add new commands in `instruct.txt`, and write processing functions to start the game. Secondly, `record_data.py` is run to record command audio and generate training

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